Demon Hunters

Midian Supplement Notes –

3 specialized paths that demon hunters can take

The Path of the Aspirant
The Path of the Elder
The Path of the ArchElder

Three foci for each path either body, mind, or spirit(blood magic)

Extra skill point cost at character creation is 3, 4, 6 respectively for setting character on a path.

As hunters develop and become more in tune with their demonic heritage they gain certain features and abilities/strengths/weaknesses inherent in their blood.

Anywhere from 5-10? different blood types and feature progression charts i.e. better night vision at a certain point, or add trait toughness or add -2 to dodge in bright lights etc . . .more feline eyes or more rounded eyes , change in eye color, more hairy, spikes on body

Exclusive demon hunter skills and skill sets

Adding more guns to midian – expensive as an export from this island city – well guarded secret of manufacturing and producing firearms – not a mass production type thing since the means are not there for it. Would be very limited, this implementation goes along with the story of the supplement. “Lore” books held on the island that can teach someone how to make a gun, bullets etc . . .

Aspirant bonus skills, abilities etc . . . start from level 2 and go until10??
Elder “ “ “ “ “ 3 and go until 14??
ArchElder “ “ “ “ 4 and go until 20??

Aspirant, Elder, ArchElder will function as subclasses?

At said level the character must pass certain tests to attain the status of a path follower if the test is failed the character must wait another year before he/she can take the tests again. Some characters are exempt from these tests, these are rare. (At character creation or the start of playing the character the, player rolls percentile – in front of GM, if they roll 91+ they are Called to Serve and receive this as a Status)

The percentile roll is just a check to see if the character has an aptitude great enough to not have to take any test(s). If the roll fails then the character has to take the test(s) This roll would be a one time thing.

the level ranges as far as "bonuses" etc . . . means that:
at level 2 Demon Hunter who has spent the points at character creation to follow the path of an Aspirant would make the roll to see if they have the innate aptitude and therefore no need to test. The roll represents a spiritual type of "scan" if you will, performed by the hunters superior. If said player fails the role he/she then needs his superior to administer the test.

The "Hunter Superiors" will administer tests to those seeking, and tests will include solo adventures and other difficult tasks assigned by the superior. (more coming on that later, a lot of these ideas are in there infancy at least on paper) The tests are different for each hunter and are given by revelation. Each hunter atunes himself to the path in his own special way.

Once on a path you are stuck on a path. There is good reason for this, each path has a set range of ability and with increased ability comes increased "risk." The test for an Aspirant will be much easier than the test for an Elder. Does that mean increased risk of death, not necessarily. The other part to this is that those following a higher path are becoming perilously attuned to their demonic side, especially at higher levels.

the demon hunter class comes with an innate weakness due to the training they receive and that weakness or risk is this :
Once per game session the GM can call upon the Demon Hunter to make a saving throw against his Demonic Blood, if this save is failed the character has no choice but to do something inherently demonic, for example, kill an old man, rip out some womans tongue, bite someones finger off(it may not always be this extreme but it can be and worse). The power of a hunter comes with a price. these kinds of behavior will undoubtedly get the character in serious trouble, i.e. jailed, being exported, or outright killed along with the rest of the party. Those hunters on paths have increased difficulty with this savings throw

-savings throw would start at a base of 10(working number) – when becoming an aspirant save goes up to an 11 when becoming an Elder the save goes to 13 and archelder 14

If character does not choose a path the save still increases but at a slower rate +1 to save difficulty
Pathless Demon Hunter
Level/Target Save #
4 / 11
7 / 12
10 / 13
14 / 14
18 / 15
20 / 16
22 / 17
25 / 18

Aspirant Level/Target Save #
2 / 11
5 / 12
8 / 13
11 / 14
14 / 15
17 / 16
20 / 17
22 / 18
25 / 19

Elder
3 / 13
6 / 14
9 / 15
12 / 16
15 / 17
18 / 18
21 / 19
24 / 20
ArchElder
4 / 14
7 / 15
10 / 16
13 / 17
16 / 18
19 / 19
22 / 20
25 / 21

-possibly no restests allowed for this particular save – (this class is supposed to be tough, even if its just a simple game mechanic that makes it that way)

AttachmentSize
Demon Hunters.xls19 KB
Demon Hunter-t.txt2.83 KB