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Blood River, Western RPG (non-Midian)(Mods, feel free to put this wherever it is better suited.) Blood River 1860 Seven years after Judge Cheney was abducted and sacrificed at the Trono de Sombras, his nephew Augustus Cheney has taken hold of the town of Blood River as mayor. Butch Dobbs, a former member of the Pinkerton Detective Agency, has been named sheriff of Blood River, amid controversy of his criminal past. Civil War is brewing, and a new slave trade has begun outside the city limits. Character Creation http://www.irony.com/mailroll.html Character’s start with 2D4 plus 10 point to buy skills, apply to hit points, purchase extra traits, or save them for a rainy day. Weapons Skills that everyone gets. Showdown “Whenever you get into a row be sure and not shoot too quick. Take time. I’ve known many a feller slip up for shootin in a hurry.” -- Wild Bill Hickok Pre-round skills applied, such as Focus and Jump the Gun. D10 roll for initiative, adding or subtracting modifiers. Initiative winners choose their attack form (and what they’re aiming for). D20’s are used for attack rolls. Use the following chart as a guide. The chart is used for natural, unmodified rolls. Attacker adds modifiers and rolls damage if hit is successful. Attacker may choose to forfeit shot for aiming. Each round of aiming adds plusses to hit. 1st round, +1. 2nd round, +2, and so on. Target may choose to defend. The defender rolls a D20 and must get roll equal to or higher that the attack roll. Dodge bonuses and skills are applied to this figure. Unless otherwise stated by individual dodge skills, a defender may dodge one attack per round if they wish to make an action during their turn, and a defender may dodge two attacks if they forfeit their own action. The Town of Blood River SKILLS "Shooting at a man who is returning the compliment means going into action with the greatest speed of which a man's muscles are capable, but mentally unflustered by an urge to hurry or the need for complicated nervous and muscular actions which trick shooting involves." -- Wyatt Earp Gunfighting Fighting Social Physical Mental Cards Other Skills Cards “It’s immoral to let a sucker keep his money.” -- “Canada Bill” Jones Traits Each character starts with two traits. Choose or roll from the following list. Or create your own with GM input. Players may also purchase extra traits at character creation for two skill points. One Foot in the Grave OR At Death’s Door: -1 to social skills, Focus skill Forgettable Health, Shock and Bleeding to Death For hits over 15 (natural or modified), characters will need to make a shock roll, which is like a dodge roll; try and match or roll over the attack number. If successful, the battle round continues normally. If failed, a -2 penalty is applied to all actions and skills. This applies to every applicable hit that round and thereafter. Bleeding to death in the street? For every 5 points of damage, 1 extra point will be lost at the end of each round. Deal with the Devil "Out West, you lived a long time. Even horse thieves had to hang five minutes longer than anywhere else." -- Anonymous After which, the GM may choose to let the character play a game of poker or blackjack on the lonesome road to Hades against the Devil himself. Characters should be prepared for a mean game, and they may lose more than their life. Currency and Trade "All you need in this life is ignorance and confidence, and then success is sure." - Mark Twain Banknotes from across the country are accepted at the stores in Blood River and surrounding towns, but trade goods are preferred in the wilderness. Here’s a very short list of handy items. Spy glass or Binoculars: $35 Bricklayer $ 1.53/day Product Price Guns Guns can be characters of their own. Blood River characters can choose to have generic “six guns” or use weapons from old west history. Anachronisms are acceptable within limits. Here are generalized stats for range, accuracy and damage. Pistols and Revolvers Firing Rate: Load Rate: Range: Accuracy: Speed: Shotguns Firing Rate: Load Rate: Range: Accuracy: Speed: Rifles DMG: Firing Rate: Load Rate: Range: Accuracy: Speed: A few gun examples: Tipping and Lawden 4-barrel pistol Colt Derringers Volcanic Pistol Leige 9mm Pinfire Lefaucheux 20-round Pinfire Revolver Allen and Wheelock Center Hammer Army Revolver Colt Revolvers Harpoon Gun Unique Names Female First Male First Last Male Nicknames Old campaign - Saturday, February 5, 1853 The stagecoach is robbed and burned at Angels Landing. Angels Landing is a canyon mouth overlook, below which flash floods race in the wet months. It is also famous for bandit ambushes. Cookie and Sonny Larson are killed. Along with the players, Butch Dobbs, a hunter, survives. With the horses dead, the players are forced to make their way to Blood River on foot. Butch Dobbs knows the way and takes the lead. On the way there: A rifle shot echoes through the plain. It’s a rancher protecting his land. Butch Dobbs pulls out his rifle and kills him from three-hundred yards. Buzzards circle high above. The players come across a US Post rider, dead and horseless. He had been there for only a few days. No apparent cause of death. His satchel is empty. (closer inspection reveals a map hidden in his boot. It is a map with Blood River and a railroad route circling past it.) Players reach Blood River in a thick storm. The muddy streets swallow boots as streams of rainwater rush down. The first saloon you come across, Butch Dobbs goes up to a post and curses at a poster. He tears it down and may explain if prodded. He claims that a man matching his description is on the poster “Lucky Barney Creeker”, a man wanted for robbery, rape and murder. Butch swears it isn’t him, but suggests that he’ll be leaving as soon as he dries off and buys a horse. Rogue River Pinkerton National Detective Agency Strike breakers and special agents President Franklin Pierce 1853 But the most violent renewal of the storm stemmed from the Kansas-Nebraska Act, which repealed the Missouri Compromise and reopened the question of slavery in the West. This measure, the handiwork of Senator Stephen A. Douglas, grew in part out of his desire to promote a railroad from Chicago to California through Nebraska. Already Secretary of War Jefferson Davis, advocate of a southern transcontinental route, had persuaded Pierce to send James Gadsden to Mexico to buy land for a southern railroad. He purchased the area now comprising southern Arizona and part of southern New Mexico for $10,000,000. |
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Comments as I go along...
I think I need to find some way to have a "recent" section for journals, I'm catching this one a few days later.
Cheney. That's how you know it's evil.
No attributes, at least in the traditional sense?
I like the attack chart. It's much simpler than the similar one my brother & I made for firearms many moons ago.
Is there a difference between an aim bonus & a shooting bonus? What about speed & initiative?
The "Take It Like A Man" skill is also in the DFCS, so it's Public Domain. Anything there is fair game to steal.
Cull the Herd: nice title. Much better than "Sense Weakness."
I'm dying to see the cheating rules. Or is that dying from cheating at the rules?
Are there game mechanics for how non-combat skills work?
Lucky as a skill--interesting choice.
Good, bad, ugly, lol.
Shock seems a little light, and combat rather survivable, especially considering this is a gunslinging game.
I like the variable accuracy, especially the short ranges for pistols & shotguns.
Looking at the damages I first thought, "why different for pistols & rifles?" Then I noticed they are the same. Groovy.
Overall, I like it.
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Golgotha Kinslayer, Cardinal, Lost Souls