Verdant Pyre Tradition

Verdant Pyres possess a mastery over the arcane energies known as witch fire. This emerald fire is magic at its purest state. It take a brave soul and strong will to attempt this tradition of magic and many die before receiving the coveted Witch’s Mark.
Verdant Pyre Tradition cost: 8
Requirements:
Minimum Willpower: 20

Must survive the Witch’s Mark ritual. The mystical energies claim one out of every twenty participants, soul included. So do not roll a 1.
Level bonuses
II. +1 level to all mystical apprentice skills
III. +2 to save vs. magic
IV. Wayfarer: Apprentice
V. Gain Form with Function: Apprentice
VI. Title: Emerald Torch
VII. Gain Inferno of Creation
VIII. +1 to all mystical proficiencies
IX. Gain 1 mystic skill
X. Gain 1 lore skill
XI. +4 Willpower
XII. Gain supernatural trait
XIII. Title: Sentinel +4 reputation
XIV. +1 all attributes
XV. Spiky Hair trait
XVI. Inner Fury: Apprentice
XVII. Title: Guardian
Skills
Witch's Mark
Channeling the Fire Within: Apprentice
Witch Fire I
Drawing: Apprentice
Metaphysics-Extrinsic: Apprentice
Physics: Journeyman
Mathematics: Journeyman
Quantum Mechanics: Apprentice (new)
Moiety Noetics: Apprentice (new)

teh plam tr33s si teh

teh plam tr33s si teh sUxX0rz!!!!!!!!!1!!11eleventy-one

~~~
What are you looking down here for, ashamed?

Fuck

You can say 'fuck' here.

As I recall, this is exactly why there are no flying races in Midian.

Excessive complications do a fair job of limiting many high-fantasy elements. The simple question of 'Where does the energy come from?' prevents fireball & lightning bolt spells. The 'no palm trees' rule has a different underlying principle, though: I hate palm trees.

~~~
Mr. T is not a doctor, but he did pity one at a Holiday Inn Express last night.

Wine and Cheese

In Days of war, in nights of peace
Our Soldiers of Fortune may be leased
Put up a fight and YOU shal learn.
F@!k with fire and you'll get burned.

Originally I had some ideas involving the skill and manipulation of gates and magical energies to create truly spectacular results. In doing research on the physics and pseudo metaphyisics I said screw it since I would have to write a college blue book to explain one whole skill.

Shazaam nigga!

Does this involve girlfriends in the refrigerator?

Through cloudy day
Through two-mooned night
No goodness shall escape my sight
Beware my power
Verdant Pyre light.

The choice of skills at higher levels is interesting. Many of these will be selected by the mage much earlier in their career, but it does offer a minimum skillset for certain degrees of experience. The Moiety Noetics skill isn't, what's the phrase I'm looking for?... Obscenely overpowered or anything, is it? This becomes even moreso depending on how the skill is interpreted; a master could have anywhere from +150% to +337.5% of the normal effects of a mystic skill. I was going to suggest a simple additive effect (like +1 or +2 per level) instead, but realised that would be even more powerful than +½ per level.

~~~
Mr. T is not a doctor, but he did pity one at a Holiday Inn Express last night.

New Skills

Quantum Mechanics or Physics: Advanced
Technical [lore]
Apprentice
500 hours
Requires: Physics

This is a body of science based off the concept that the whole of scientific creation is composed of small particles called atoms. These particles are made of subsequent smaller “sub atomic” particles. The eye without very powerful optical enhancements cannot perceive these particles. This form of science is a lost lore from ancient techno mantic texts written by a wizard name Planck.

Moiety Noetics
Mystical [lore]
Apprentice
600 hours
Double learning difficulty
Requires: Metaphysics – Extrinsic

This is a parallel metaphysical concept much akin to Quantum Mechanics. It is a belief that arcane energies are composed of smaller sets of particles; iotas and subiotic diacritic jots. Each level of this skill increases mystic skill effects by ½ excluding this skill.

Shazaam nigga!