Mind mage skills:
Force Shield Apprentice or Deflector Shield Apprentice (select one) [new skills]
Psychology Apprentice (lore) [new skill]
Alter Attire I [new skill]
Concentration I [new skill]
Aura Perception Apprentice
Intuitive Reflexes
Analysis I
Glare I
Inner Fury Apprentice [from Famine]
Sense Weakness I [from Famine]
Find Remains or Grave Sense (select one) [from Death]
Requirements: Telepathy I, Telekinesis I, Psychometry I
Willpower 15
Tradition cost: 9
2. Psionic Resistance: 5% against psychic damage
3. Close Mind: block off all psionic contact both in & out
4. Active Mind Shield: sends a short message or image when your mind is contacted: "I'm out of my mind right now; leave a message at the beep"; this image is prepared in advance, and is ready to send via low-level telepathy as a personal ident & operates automatically; can be set even if Close Mind is active
5. Psionic Resistance: 10% against psychic damage
6. Shell-Burn: trade one life point for a retest to use or resist psionics
7. Active Mind Shield: attacks contacting minds; save vs. mental attacks at a 15+ to avoid 1D6 points of damage; reflexive when active; can establish friendly contacts in advance
9. Psionic Resistance: 25% against psychic damage; cannot be mentally or magically forced to use psionics
11. Mindfirewall: detect hostile intent in a contacting mind, reflexive & can activate Close Mind, Active Mind Shield or other defences
13. Reflect Psychic Attack--Mental: like a parry with your brain; roll 1D20 against the attacker's skill roll; this ability may be used & increased as a martial skill
15. Share Close Mind: use on another (with or without consent), save vs. psionics at a 12 or better if unwilling
17. Reflect Psychic Attack--Physical: like a parry with your brain; roll 1D20 against the attacker's skill roll; this ability may be used & increased as a martial skill (but separate from mental reflecting)
19. Active Mind Shield: reflexively use any psionic skill (or similar effect) when your mind is contacted; must set up the exact effect in advance, but this can be changed later
21. Psionic Resistance: 50% against psychic damage
23. Dominate Link: take over another's magical Familiar, summoned being, or any other mentally controlled entity; lasts as long as as the mind mage concentrates; Willpower contest
25. Aura of Power: glowing aura causes small rocks to rise, loose objects to be blown back, & is definitely visible to both the unaided eye & magical detection; shivering, screaming, and big yellow spiky hair optional; requires concentration to invoke
Fantastic
This is great. I am going to use it for Ka Jin Sang, he is all but done.
I am looking forward to seeing what all the new skills do.
--the genius and the demon of the scene.