The following are three new classes common to the Farreaches. They are: the Alpha Packmaster of the Changing Folk, the Dread Warrior of the Hobgoblin armies, and the Hunter—common to all species of the bitter north.
The Alpha is the ruling leader of a wolf pack. The Alpha Packmaster is the dominant warrior of a Lycanthrope company, skilled in the arts of combat as well as the skills of a natural leader. Additionally, the Packmaster develops his or her innate supernatural abilities into a finely honed killing machine.
Alpha Packmaster |
Skill cost: 14 Requirements: Training time: 6 months +1D6 hit points I.P.B.S. points equal to class level Understand canines—not speech, but basic understanding (i.e. danger, personal howls) Add class level to social skills when dealing with other Lycanthropes Considered a supernatural creature |
Level bonuses
Per additional level: +1 life point Per additional even level: +1 to all martial proficiencies |
|
Skills
Animal Lore |
The Dread Warriors are some of the fiercest opponents that most will ever have the misfortune to encounter. Originally developed from the (remnants of the) elite of the Old Empire, this special breed of fighter combines the pride & indomitable survival instinct of the Hobgoblins, with a nearly unbeatable stormtrooper fighting style. Learning from the past, these battlers practice with both horse & bow, as well as in negotiating skills. A force to be reckoned with either sweeping down on an opponent in a lightning fast strike, or in a socal setting where their strong personalties dominate just as effectively. The Dread Warrior is the true elite of Hobgoblin pride.
Dread Warrior |
Skill cost: 17 Requirements: Training time: 9 months Bonus background: Accustomed to cold +1D8 hit points Bonus equipment: trophy sash, colour appropriate to tribe |
Level bonuses
Each additional level: +1 life point Each additional even level: +1 to all weapon proficiencies |
|
Skills
Alertness |
Quiet and stalking, the Hunter tracks her prey. Knowledgable in all forms of hunting & trapping, and expert with a number of chosen prey, the Hunter is an invaluable asset to both adventuring guilds and communities in these barren lands.
Hunter |
Skill cost: 8 Requirements: Training time: 3 months |
Level bonuses
Per additional level: +1 to any one class proficiency Per additional odd-numbered level: either additional specialization (may increase previous specialization), or +1 level of I.P.B.S. |
|
Skills
Alertness |